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Thread Statistics | Show CCP posts - 5 post(s) |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
439
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Posted - 2014.06.02 09:05:00 -
[1] - Quote
OP, if you want solo pvp, come to black rise.
Not sure about cruisers and up (haven't tried yet), but if you undock a frig or dessy you'll get plenty of fights.
If you're good (both game and meta-game), you'll kill more than you lose. In any case you'll have fun.
You'll find plenty of 1v1s, but it's fun and challenging to take on1v many too. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
439
|
Posted - 2014.06.02 10:07:00 -
[2] - Quote
Gully Alex Foyle wrote:OP, if you want solo pvp, come to black rise. I'll add just a small example.
Yesterday I was solo roaming in a brawler Merlin, fit for maximum gank + tank. I had no scram/point on it.
I engage a Comet, hit him pretty hard while not taking much damage myself. He warps out in 20% structure, since I had no scram/point.
But he comes back a couple of minutes later!
I assume he must have changed either fit, ammo choice or tactics, because this time I take much more damage.
I manage to prevail anyway, this time he doesn't warp off even though he knew perfectly well he wasn't scrammed, I win but end up in 20% structure myself. A fun and satisfying fight indeed!
Just a small example of the 'fight' culture that I personally notice every time I solo roam. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
444
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Posted - 2014.06.02 14:06:00 -
[3] - Quote
Eternum Praetorian wrote:I just like the PVP war in forum form. It can be fun sometimes, yes.
But don't forget:
Quote:Let your antimatter do the talking.
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Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
483
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Posted - 2014.06.06 13:49:00 -
[4] - Quote
Sibyyl wrote:I wasn't saying that duelling is dumb. Far from it.. I fought one my first few minutes in EVE (I lost) and it was one of the things that hooked me into the game. But I do think the format restricts some of the advantages a ship might have.
Let's take a brawler vs. a kiter for example (the fight between us). I'd rather start the fight from very far away. You'd never fight me unless there was some reasonable proximity between us. In a "war" situation, this question would never come up.. it's just a matter of who has the advantage in a split second. But in a duel, I don't know what the right answer would be. Start up close, or start far away? It seems like a binary choice which might put one person at an automatic disadvantage. Yes, I also find duels extremely limiting. I often solo, but I almost never do arranged 1v1s.
For example, a couple of days ago I was in a coercer and met a 3-man gang: sentinel, harpy and merlin.
In 3 separate arranged 1v1s, 99% of the time I'd win against the merlin and lose against the other two. 1% chance of any other outcome - not very interesting, imo.
Instead, with no 'honorable rules' in place, they first tried to gang up on me but I managed to escape.
Then they spread out a bit in the system, and I spent 15 minutes trying to get the sentinel alone @ zero. It finally happened, and pop went the sentinel.
Then harpy+merlin chased me. At first they were together, then the Merlin made the mistake of getting too close while the harpy was farther away, and pop went the merlin.
I then left system since I felt I had little to no chance against the harpy.
TL;DR with some skill, luck and a couple of mistakes of my opponents, I got a better result vs. a duel, even with unfavorable odds. Even if I had popped instead (as often happens when I try 1 v many), it still would've been much more fun than a duel. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
485
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Posted - 2014.06.06 15:57:00 -
[5] - Quote
Maeltstome wrote:Yang Aurilen wrote:Looks like you met the "ELITE HIGHSEC PVP'ER" with perfect near perfect efficiency. Fights noobs and idiots in indies picking up jetcans. Go fight a lowsec pirate and you'll get your "gud fytes".
Losec pirates are just as bad for KM whoring as war dec'ers. A few weeks ago I spent 5 minutes trying to convince a crow pilot to fight me 1v1 while i was in my claw. I has to say "I'm solo and want to die" before he engaged. After 5 minutes of cross-jumping he finally aggressed me and then his 2 friends (A rapier and a hound) decloak and start ganking me. I managed to kill the Crow but couldn't warp out. The rapier pilot then proceeded to flame me and call me a scrub, despite my killing another 'ceptor while 3v1... He mad :) I personally think API's shouldn't include kill information, nor should killmails be given. It was great initially, but now it's created a culture that discourages fighting (regardless of monetary losses) where victory must be almost assured. The easiest way to assure victory is to bring more people. Most people wont blink at losing a 1billion isk ship because they can make money easily, but they hate how it looks on their killboard, so much so that they wont even fight. Just pity them and move on. You're learning something new every fight, they're just having fun (nothing wrong with that) but they'll never become better pilots if they only ever engage 3v1.
Next time, you'll kill the crow and warp out, and laugh at them. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
502
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Posted - 2014.06.06 22:36:00 -
[6] - Quote
Eternum Praetorian wrote:Basically, if it is not a real PVP fit then IMO it is not really a "match" it becomes something else. What do you think is a real PVP fit? |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
506
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Posted - 2014.06.07 00:14:00 -
[7] - Quote
Sibyyl wrote:non-trivial knowledge of fitting Coercers (for example) that may not be elementary to somebody like me (or Gully). As long as you make sure you have all 8 lazor turrets, you're fine! Bonus points if you manage to squeeze in an oversized (10MN) AB. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
512
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Posted - 2014.06.07 09:48:00 -
[8] - Quote
Maeltstome wrote:back on topic: Until people leave there gangs and either forget about stats or dont have stats to be tracked, most PVP is uneventful and boring due to become a mathematical equation. Killboard stats depend on how you read them.
For example, K/D ratio and ISK efficiency don't mean anything by themselves, for a single pilot. A few gatecamps and maybe a couple of lucky pods will easily bloat those numbers.
I personally look at:
- Total Kills+Deaths (regardless of K/D ratio) --> experience
- Active systems --> does he just lazily stay in his home system? does he have experience in different parts of space (low/null/wh)?
- Losses --> are the ship/fits interesting, or just unimaginative FOTMs? are they varied or is the guy just flying a single go-to ship? is he fielding some serious ISK or just throwaway T1 frigs? how many and what did it take to kill him?
- Kills --> what kind of stuff is he going up against? how many people were on the kill? is he consistently among top damage (if flying dps) or is he just tagging along for the wh*re?
- Solo activity --> self-explanatory.
TL;DR killboards are fine. Including links on killmails would make them perfect, imo. In any case, if people are just pvp-ing to bloat K/D or ISK efficiency they're either silly or bad pilots or burnt-out or a combination of all three. Removing KBs won't fix that. |
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